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RAYNOR

RENEGADE COMMANDER

Ex-confederate marshal James Raynor has stood against whatever the universe can throw at him and survived with just a few scars and a penchant for Scotty Bolger's whiskey. He now stands as a bright beacon of hope in the face of a corrupt government, enigmatic protoss, and ferocious all-consuming zerg...No wonder the man drinks.

HEROES SKINS

DAMAGE

UTILITY

SURVIVABILITY

COMPLEXITY

ASSASSIN

HEROIC ABILITIES

Hyperion
Order the Hyperion to make a strafing run dealing light damage each second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures for massive damage. Lasts 12 seconds.
Raynor's Raiders
Summons two cloaked Banshees that attack a targeted enemy. Each Banshee deals light damage. Last 22 seconds.

STARTING ABILITIES

Penetrating Round
Deals heavy damage and knocks enemies back.
Inspire
Gain 25% bonus Attack Speed for 8 seconds. Nearby allies gain half of the bonus.
Adrenaline
Rush Automatically activates to heal for a large amount when you are below 30% Health.

HERO TRAIT

Advanced
Optics Basic Attack range is 20% further than other ranged Heroes, and you see 10% further than other Heroes.

Primary Abilities

Penetrating Round

Deals heavy damage and knocks enemies back.

Inspire

Gain 25% bonus Attack Speed for 8 seconds. Nearby allies gain half of the bonus.

Adrenaline Rush

Automatically activates to heal for a large amount when you are below 30% Health.

HEROIC ABILITIES

Hyperion

Order the Hyperion to make a strafing run dealing light damage each second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures for massive damage. Lasts 12 seconds.

Raynor's Raiders

Summons two cloaked Banshees that attack a targeted enemy. Each Banshee deals light damage. Last 22 seconds.