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CHO'GALL

TWILIGHT'S HAMMER CHIEFTAIN

Two personalities share the body of Cho’gall: Gall, cunning master of dark magics and forbidden incantations, and Cho, who’s never met a problem he couldn’t punch really, really hard. When working together, Cho’s powerful attacks and Gall’s destructive spells feed into each other to make Cho’gall’s enemies rue the day they crossed paths with this ogre. With Cho’s brawn and Gall’s dark powers, these two are ready to take the Nexus by storm… as soon as they can agree on a plan.

HEROES SKINS : CHO'GALL

CHO'GALL BUDDY BRAWL

NOVEMBER 17 - JANUARY 1, 2016

Party with a friend who already owns Cho'gall and win two games as either head to permanently unlock this Hero for yourself. If you've already unlocked Cho'gall, you can earn yourself a nice lump of gold by helping your friends unlock him too. Win four games while playing as either head with someone who hasn't unlocked Cho'gall to cash in.

HOW TO PLAY

Cho'gall is a unique two-headed Hero for two players. Each head is controlled by a single player and has its own set of abilities. The Cho head controls Cho'gall's movement; wherever Cho goes, Gall follows. When Cho and Gall stop arguing and work together, they can set up powerful combos. If you or your friend owns Cho'gall, you'll both select a head then queue up to terrorize the Nexus together!

Special Event Quests

To Get Cho'gall

Win 2 games as one of Cho'gall's heads with someone who already owns this Hero to unlock Cho'gall for yourself.

To Give Cho'gall

Win 4 games as one of Cho'gall's heads with someone who does not yet own this Hero to give them Cho'gall.

Note: During the Cho'gall Buddy Brawl event, you can obtain Cho'gall by completing the quest, random seeding at the start of the event, or a BlizzCon loot code. After the event, you will be able to purchase Cho'gall from the in-game store.

DAMAGE

UTILITY

SURVIVABILITY

COMPLEXITY

WARRIOR

HEROIC ABILITIES

Hammer of Twilight
Passively increases Basic Attack damage by 25%. Activate to swing the Hammer and deal massive damage, push enemies away, and stun for 0.75 seconds.
Upheaval
After 1 second, pull enemies toward you, slowing them by 25% for 3 seconds and dealing moderate damage.

STARTING ABILITIES

Surging Fist
Wind up for at least 1 second temporarily slowing yourself, then reactivate to charge in a direction. Enemies in your path are knocked aside and take moderate damage.
Consuming Blaze
Ignite nearby enemies, dealing heavy damage over 4 seconds. If this hits an enemy, gain a large amount of health over 4 seconds.
Rune Bomb
Roll a bomb dealing heavy damage to enemies in its path. Gall can use Runic Blast to detonate it and deal massive area damage.

HERO TRAIT

Two-Headed
Gall is permanently attached to you, going where you go.

Primary Abilities

SURGING FIST

Wind up for at least 1 second temporarily slowing yourself, then reactivate to charge in a direction. Enemies in your path are knocked aside and take moderate damage.

CONSUMING BLAZE

Ignite nearby enemies, dealing heavy damage over 4 seconds. If this hits an enemy, gain a large amount of health over 4 seconds.

RUNE BOMB

Roll a bomb dealing heavy damage to enemies in its path. Gall can use Runic Blast to detonate it and deal massive area damage.

HEROIC ABILITIES

HAMMER OF TWILIGHT

Passively increases Basic Attack damage by 25%. Activate to swing the Hammer and deal massive damage, push enemies away, and stun for 0.75 seconds.

UPHEAVAL

After 1 second, pull enemies toward you, slowing them by 25% for 3 seconds and dealing moderate damage.