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AURIEL

ARCHANGEL OF HOPE

It is through the archangel Auriel that the power of hope flows into the fabric of creation. Her eternal light illuminates even the darkest souls. Seeking harmony in all things, she is a mediator, a counselor, and when the need arises, a fearless warrior.

HEROES SKINS

DAMAGE

UTILITY

SURVIVABILITY

COMPLEXITY

SUPPORT

HEROIC ABILITIES

Crystal Aegis
Place an allied Hero into Stasis for 2 seconds. Upon expiration, Crystal Aegis deals 270 damage to all nearby enemies.
Resurrect
Channel on the spirit of a dead ally for 3 seconds, bringing them back to life with 50% of their maximum health at the location where they died.

PRIMARY ABILITIES

Sacred Sweep
Sweep the area with sacred power, dealing 80 damage to enemies and an additional 160 damage to enemies caught in the center.
Ray Of Heaven
Consume your stored energy and heal allied Heroes in the area for the amount of energy consumed.
Detainment Strike
Deal 100 damage to the first enemy Hero hit and knock them back. If they collide with terrain, they are also stunned for 1.25 seconds and take an additional 100 damage.

HERO TRAIT

Bestow Hope
Bestow an allied Hero with Hope. While they remain near you, damage they deal causes you to gain energy. You can only have Bestow Hope on 1 ally at a time. 40% of damage dealt to Heroes and 8% dealt to non-Heroes is stored as energy. You can store up to 505 energy.

PRIMARY ABILITIES

SACRED SWEEP

Sweep the area with sacred power, dealing 80 damage to enemies and an additional 160 damage to enemies caught in the center.

RAY OF HEAVEN

Consume your stored energy and heal allied Heroes in the area for the amount of energy consumed.

DETAINMENT STRIKE

Deal 100 damage to the first enemy Hero hit and knock them back. If they collide with terrain, they are also stunned for 1.25 seconds and take an additional 100 damage.

HEROIC ABILITIES

CRYSTAL AEGIS

Place an allied Hero into Stasis for 2 seconds. Upon expiration, Crystal Aegis deals 270 damage to all nearby enemies.

RESURRECT

Channel on the spirit of a dead ally for 3 seconds, bringing them back to life with 50% of their maximum health at the location where they died.