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REHGAR

SHAMAN OF THE EARTHEN RING

Out in the wild, there is only the law of the jungle; survival depends on having a pack, on looking out for one another. Together with his loyal animal companions, the bear Misha and Spirit the hawk, he prowls the Nexus, always looking for the next challenge. The strength of the bear, the hawk's swiftness, and the hunter's cunning make them a formidable (and inseparable) team.

HEROES SKINS

DAMAGE

UTILITY

SURVIVABILITY

COMPLEXITY

SUPPORT

HEROIC ABILITIES

Bloodlust
In times of great need, the shaman can stir the blood of their allies, awakening an intense rage and ferocity within them. Rehgar can use bloodlust to temporarily increase attack and movement speeds for both nearby allied heroes and himself.
Ancestral Healing
While chain heal is best used for healing multiple allies, Rehgar can also concentrate the healing powers of his ancestors' noble spirits and focus them upon a single ally, mending even the gravest of wounds.

STARTING ABILITIES

Chain Heal
The shaman of Azeroth are famed for their healing abilities, fueled by the natural and spiritual energies of the world. This healing beam mends the wounds of its initial target before bouncing to a couple of other nearby allies, healing them for a smaller amount.
Lightning Shield
Rehgar's attunement to the elements allows him to infuse an ally or himself with the primal power of lightning, which jolts nearby enemies over a short period of time.
Earthbind Totem
Totems have always been a core instrument of war for the shaman, used to weave elemental energy around the area they're placed. The earthbind totem inhibits movement of nearby enemies, allowing Rehgar to control space and prevent enemies from fleeing battle.

HERO TRAIT

Ghost Wolf
The shaman's mystical link to nature allows him to transform into a swift ghost wolf in lieu of a standard mount. Rehgar can shift instantly into wolf form, allowing him to quickly exit battle or chase down frightened enemies.

STARTING ABILITIES

CHAIN HEAL

The shaman of Azeroth are famed for their healing abilities, fueled by the natural and spiritual energies of the world. This healing beam mends the wounds of its initial target before bouncing to a couple of other nearby allies, healing them for a smaller amount.

LIGHTNING SHIELD

Rehgar's attunement to the elements allows him to infuse an ally or himself with the primal power of lightning, which jolts nearby enemies over a short period of time.

EARTHBIND TOTEM

Totems have always been a core instrument of war for the shaman, used to weave elemental energy around the area they're placed. The earthbind totem inhibits movement of nearby enemies, allowing Rehgar to control space and prevent enemies from fleeing battle.

HEROIC ABILITIES

BLOODLUST

In times of great need, the shaman can stir the blood of their allies, awakening an intense rage and ferocity within them. Rehgar can use bloodlust to temporarily increase attack and movement speeds for both nearby allied heroes and himself.

ANCESTRAL HEALING

While chain heal is best used for healing multiple allies, Rehgar can also concentrate the healing powers of his ancestors' noble spirits and focus them upon a single ally, mending even the gravest of wounds.